THE ONLINE MEDIA ARTS NETWORK

Target audience: K-12 students, teachers, parents, administrators.

Description: School-wide or district-wide online media/arts network allows wide real-time sharing of classwork, projects, learning modules and networking. Teachers use digital documentation of work to create class galleries, student portfolios and engage larger community, using technology and online coursework alongside the traditional.

Example network includes: Video archive of 20+ how-to lessons, image bank showing 100% of student work, screencasts, video clips, audio tracks, collaboration with YouthVoices.net, a writing network with 30 participating US schools.

screenshot NDSS ART.png
WHY:
  • provides real-time assessment/accountability/accessibility for students and teachers via authentic product
  • enhanced opportunities for convenient, ongoing home/school interactions to increase family involvement
  • student-centered elements harness technology for various media/arts, online learning, publishing and sharing models.

Up to 100% of student work is digitally documented for review, grading, commenting and sharing. Students can identify and save their works to personal accounts.

ACADEMIC GOALS:
• voluntary extension of classwork by students
• self-directed, asynchronous, project based, critical thinking, problem solving
• creating a student-centered arts community across grade, class, placement or building
• using free, universal web services to ensure device independence
• creation of personal online media/arts portfolios (or clouds)
• documenting and measuring in real time: process, progress and product
• increasing student interactions with community: parents, administrators and other stakeholders
• validating effort, building individual responsibility through a personal running record
• deep assessment using chronological digital documentation of student product
• coursework, art or media with relevance, intended to publish/share outside class/school
• initiating community arts transactions with businesses, charities and outside organizations
• learning about new media career paths (or inventing new ones)
• interdisciplinary work and remote student collaborations
• serving all placements from at-risk to gifted with cross-combining
• full integration of traditional art media and core curriculum
real world publishing with simulated business transaction models
• parallels national tech-in-education goals and standards such as NETS, SCALE, TPACK, CCR
• opportunities for managing anxiety through creative expression or simple curation




Student media/arts modalities:
1. animation: flip animation/stop motion animation/claymation/flash/tablets/PDAs/word
2. art / social 'zine: analog/digital combining writing/art/photography
3. verbal storytelling: interviews/mini-audiobooks/radio show/channel
4. serial comic collaborative: script/drawing/coloring/scanning/digital colorization
5. storytelling via photography: single photos/editorial/albums/curation/journalism
6. live performance: video art, interview, documentary, skit, debate, drama, dance, music, poetry, editing, improv
7. video art 2: advanced editing/title graphics/special effects/motion graphics
8. fashion design: print/drawing/video/wearable art/fashion shows/knitting/crochet
9. visual art: posters/murals/printmaking/signage/3-D art/package design
10. digital art: apps/PhotoShop/Flash/ComicLife/digital fingerpainting/graphic design
11. advertising/promotion/technical writing/tech blogging: analog/digital

Optional equipment:
traditional media/art supplies, digital cameras, wifi enabled laptop, laser printer. Can also incorporate PCs, laptops, netbooks, tablet PCs, Flip video, smartphones, scanners, tripods, microphones, headphones or future technologies.

Synthesizing/Combining Content:
1. edit audio highlights into edited/packaged "yearbook" show with music beds
2. combine audio with video - soundtracking/music videos/experimental video
3. converting print 'zine into interactive web 'zine
4. animated comics add motion, color and sound to visuals
5. students teach teachers » latest lingo, how to dance/dress/be cool
6. Reaching further » distance collaborations/videoconference presentations