NYCATA/UFT Artworks 2014
October 25, 2014
High School of Art & Design, Room 907, 9:00 AM

Workshop #3

The Online Media/Arts Network: digital tools to bring student art into a collaborative online community

This workshop looks at tools used to take artwork done in school or home online, linking classes with the larger school community and exploring technologies for collaboration to expand online learning while documenting up to 100% of student output for an entire school year.

screenshot NDSS ART.png
Our school's online media/art network, using Google+

Description: School-wide or district-wide online media/arts network allows wide real-time sharing of classwork, projects, learning modules and networking.

Teachers use digital documentation of work to create class galleries, student portfolios and holistic learning community, introducing technology and online coursework alongside the traditional.

Provides better real-time assessment/accountability/accessibility for students and teachers via authentic product and enhanced opportunities for convenient, ongoing home/school interactions to foster meaningful parent involvement.

Expanded elements include student centered active learning activities that incorporate technology in various media/arts modalities, online learning coursework and student-run news/blog/digital sandboxes, teacher-run gallery spaces and digital publishing models.


• voluntary extension of classwork by students

• self-directed learning, critical thinking, technology integration per ISTE standards

• creating a student-centered arts community across grade, class, placement or building

• using free, universal web services to ensure device independence

• creation of personal online media/arts portfolios

• documenting and measuring real time process, progress, projects and product

• opportunities for interactions with community: parents, administrators and other stakeholders

• validates effort, building individual responsibility through a personal running record

• easier assessment using full chronological documentation of student work

• publishing/sharing online adds purpose and relevance

• initiating community arts transactions with outside businesses and organizations

• learning about new media career paths (or inventing new ones)

• subject cross-over and remote student collaborations

• serving all placements from at-risk to gifted with cross-combining

• promotes conservation and sustainability by repurposing materials for art

• full integration of traditional art media and curriculum

• helps students transition to online coursework

real world problem-solving with simulated business transaction models

• compliant with NYC Blueprints for the Arts, NYS Visual Arts standards and Common Core Instructional Shifts

Student media/arts modalities:

1. animation: flip animation/stop motion animation/claymation/flash/tablets/devices/word

2. art/social 'zine: analog/digital combining writing/art/photography

3. verbal storytelling: interviews/mini-audiobooks/radio show/class channel

4. serial comic collaborative: script/drawing/coloring/scanning/digital colorization

5. storytelling via photography: single photos/editorial/albums/curation/journalism

6. live performance: video/interview/documentary/skit/debate/drama/dance/music/poetry/editing/improv

7. video art 2: advanced editing/title graphics/special effects/motion graphics

8. fashion design: print/drawing/video/wearable art/fashion shows/knitting/crochet

9. visual art: posters/murals/printmaking/signage/3-D art/package design

10. digital art: filters, apps, PhotoShop/Flash/digital fingerpainting/graphic design

11. advertising/promotion/technical writing/tech blogging: analog/digital

Next steps: Student personal portfolios are digitally documented and shared district wide for commenting and sharing. Students can identify and save their works to personal art cloud accounts.


traditional media/art supplies, digital cameras, wifi enabled laptop, laser printer. Can also incorporate PCs, laptops, netbooks, tablet PCs, Flip video, smartphones, scanners, tripods, microphones, headphones or future technologies.

Synthesizing/Combining Content:

1. edit audio highlights into edited/packaged "yearbook" show with music beds

2. combine audio with video - soundtracking/music videos/experimental video

3. converting print 'zine into interactive web 'zine

4. animated comics add motion, color and sound to visuals

5. students teach teachers » latest lingo, how to dance/dress/be cool

6. Reaching further » distance collaborations/videoconferenced presentations